This paper aims to provide a radical rundown on Conversation Search (ConvSearch), an approach to enhance the information retrieval method where users engage in a dialogue for the information-seeking tasks. In this survey, we predominantly focused on the human interactive characteristics of the ConvSearch systems, highlighting the operations of the action modules, likely the Retrieval system, Question-Answering, and Recommender system. We labeled various ConvSearch research problems in knowledge bases, natural language processing, and dialogue management systems along with the action modules. We further categorized the framework to ConvSearch and the application is directed toward biomedical and healthcare fields for the utilization of clinical social technology. Finally, we conclude by talking through the challenges and issues of ConvSearch, particularly in Bio-Medicine. Our main aim is to provide an integrated and unified vision of the ConvSearch components from different fields, which benefit the information-seeking process in healthcare systems.
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In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are widely utilized in the aforementioned tasks as in other computer vision tasks. Existing public datasets are insufficient to develop learning-based methods that handle various surveillance for outdoor and extreme situations such as harsh weather and low illuminance conditions. Therefore, we introduce a new large-scale outdoor surveillance dataset named eXtremely large-scale Multi-modAl Sensor dataset (X-MAS) containing more than 500,000 image pairs and the first-person view data annotated by well-trained annotators. Moreover, a single pair contains multi-modal data (e.g. an IR image, an RGB image, a thermal image, a depth image, and a LiDAR scan). This is the first large-scale first-person view outdoor multi-modal dataset focusing on surveillance tasks to the best of our knowledge. We present an overview of the proposed dataset with statistics and present methods of exploiting our dataset with deep learning-based algorithms. The latest information on the dataset and our study are available at https://github.com/lge-robot-navi, and the dataset will be available for download through a server.
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Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way from unraveling the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
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With the advent of deep learning, a huge number of text-to-speech (TTS) models which produce human-like speech have emerged. Recently, by introducing syntactic and semantic information w.r.t the input text, various approaches have been proposed to enrich the naturalness and expressiveness of TTS models. Although these strategies showed impressive results, they still have some limitations in utilizing language information. First, most approaches only use graph networks to utilize syntactic and semantic information without considering linguistic features. Second, most previous works do not explicitly consider adjacent words when encoding syntactic and semantic information, even though it is obvious that adjacent words are usually meaningful when encoding the current word. To address these issues, we propose Relation-aware Word Encoding Network (RWEN), which effectively allows syntactic and semantic information based on two modules (i.e., Semantic-level Relation Encoding and Adjacent Word Relation Encoding). Experimental results show substantial improvements compared to previous works.
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The recent advent of play-to-earn (P2E) systems in massively multiplayer online role-playing games (MMORPGs) has made in-game goods interchangeable with real-world values more than ever before. The goods in the P2E MMORPGs can be directly exchanged with cryptocurrencies such as Bitcoin, Ethereum, or Klaytn via blockchain networks. Unlike traditional in-game goods, once they had been written to the blockchains, P2E goods cannot be restored by the game operation teams even with chargeback fraud such as payment fraud, cancellation, or refund. To tackle the problem, we propose a novel chargeback fraud prediction method, PU GNN, which leverages graph attention networks with PU loss to capture both the players' in-game behavior with P2E token transaction patterns. With the adoption of modified GraphSMOTE, the proposed model handles the imbalanced distribution of labels in chargeback fraud datasets. The conducted experiments on two real-world P2E MMORPG datasets demonstrate that PU GNN achieves superior performances over previously suggested methods.
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When training early-stage deep neural networks (DNNs), generating intermediate features via convolution or linear layers occupied most of the execution time. Accordingly, extensive research has been done to reduce the computational burden of the convolution or linear layers. In recent mobile-friendly DNNs, however, the relative number of operations involved in processing these layers has significantly reduced. As a result, the proportion of the execution time of other layers, such as batch normalization layers, has increased. Thus, in this work, we conduct a detailed analysis of the batch normalization layer to efficiently reduce the runtime overhead in the batch normalization process. Backed up by the thorough analysis, we present an extremely efficient batch normalization, named LightNorm, and its associated hardware module. In more detail, we fuse three approximation techniques that are i) low bit-precision, ii) range batch normalization, and iii) block floating point. All these approximate techniques are carefully utilized not only to maintain the statistics of intermediate feature maps, but also to minimize the off-chip memory accesses. By using the proposed LightNorm hardware, we can achieve significant area and energy savings during the DNN training without hurting the training accuracy. This makes the proposed hardware a great candidate for the on-device training.
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We consider local kernel metric learning for off-policy evaluation (OPE) of deterministic policies in contextual bandits with continuous action spaces. Our work is motivated by practical scenarios where the target policy needs to be deterministic due to domain requirements, such as prescription of treatment dosage and duration in medicine. Although importance sampling (IS) provides a basic principle for OPE, it is ill-posed for the deterministic target policy with continuous actions. Our main idea is to relax the target policy and pose the problem as kernel-based estimation, where we learn the kernel metric in order to minimize the overall mean squared error (MSE). We present an analytic solution for the optimal metric, based on the analysis of bias and variance. Whereas prior work has been limited to scalar action spaces or kernel bandwidth selection, our work takes a step further being capable of vector action spaces and metric optimization. We show that our estimator is consistent, and significantly reduces the MSE compared to baseline OPE methods through experiments on various domains.
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显着对象检测(SOD)最近引起了人们的关注,但对高分辨率(HR)图像的研究较少。不幸的是,与低分辨率(LR)图像和注释相比,HR图像及其像素级注释肯定是更耗费劳动力和耗时的。因此,我们建议没有任何HR数据集的HR预测,建议基于图像金字塔的SOD框架,逆显着性金字塔重建网络(INSPYRENET)。我们设计了Inspyrenet,以产生严格的图像金字塔结构,使其能够将多个结果与基于金字塔的图像混合在一起。为了进行HR预测,我们设计了一种金字塔混合方法,该方法从同一图像中从一对LR和HR量表中合成了两个不同的图像金字塔,以克服有效的接受场(ERF)差异。我们对公共LR和HR SOD基准的广泛评估表明,Inspyrenet超过了各种SOD指标和边界准确性的最新方法(SOTA)方法。
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子图是图中丰富的子结构,并且可以在现实世界任务中部分观察到它们的节点和边缘。在部分观察结果下,现有的节点或子图级消息传播会产生次优表示。在本文中,我们制定了一项新的学习表征的新任务。为了解决此问题,我们建议将部分子图信息(PSI)框架(PSI)框架概括为我们的框架中现有的Infomax模型,包括DGI,Intograph,MVGRL和GraphCl。这些模型最大程度地提高了部分子图的摘要与从节点到完整子图的各种子结构之间的共同信息。此外,我们建议使用$ K $ -HOP PSI的新型两阶段模型,它重建了完整子图的表示,并提高了其从不同局部全球结构中的表现力。在为此问题设计的培训和评估协议下,我们在三个现实世界数据集上进行实验,并证明PSI模型的表现优于基准。
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可靠的评估方法对于构建强大的分布(OOD)检测器至关重要。OOD检测器的当前鲁棒性评估协议依赖于向数据注射扰动。但是,扰动不太可能自然发生或与数据内容无关,从而提供了有限的鲁棒性评估。在本文中,我们提出了对OOD检测器(EVG)的评估-VIA产生,这是一种新的协议,用于研究异常值变化模式下OOD检测器的鲁棒性。EVG利用生成模型合成合理的异常值,并采用MCMC采样来发现探测器最高置信度的分布式分类为分类。我们使用EVG对最先进的OOD检测器的性能进行了全面的基准比较,从而揭示了先前被忽视的弱点。
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